/*
 *@author Julian
 *
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;

/**
 * This class manages all chest.
 */
public final class L2ChestInstance extends L2MonsterInstance
{
private volatile boolean _isInteracted;
private volatile boolean _specialDrop;

public L2ChestInstance(int objectId, L2NpcTemplate template)
{
	super(objectId, template);
	setIsNoRndWalk(true);
	_isInteracted = false;
	_specialDrop = false;
}

@Override
public void onSpawn()
{
	super.onSpawn();
	_isInteracted = false;
	_specialDrop = false;
	setMustRewardExpSp(true);
}

public synchronized boolean isInteracted()
{
	return _isInteracted;
}

public synchronized void setInteracted()
{
	_isInteracted = true;
}

public synchronized boolean isSpecialDrop()
{
	return _specialDrop;
}

public synchronized void setSpecialDrop()
{
	_specialDrop = true;
}

@Override
public void doItemDrop(L2NpcTemplate npcTemplate, L2Character lastAttacker)
{
	int id = getTemplate().npcId;
	
	if (!_specialDrop)
	{
		if (id >= 18265 && id <= 18286)
			id += 3536;
		else if (id == 18287 || id == 18288)
			id = 21671;
		else if (id == 18289 || id == 18290)
			id = 21694;
		else if (id == 18291 || id == 18292)
			id = 21717;
		else if (id == 18293 || id == 18294)
			id = 21740;
		else if (id == 18295 || id == 18296)
			id = 21763;
		else if (id == 18297 || id == 18298)
			id = 21786;
	}
	
	super.doItemDrop(NpcTable.getInstance().getTemplate(id),lastAttacker);
}
//cast - trap chest
public void chestTrap(L2Character player)
{
	int trapSkillId = 0;
	int rnd = Rnd.get(120);
	
	if (getTemplate().level >= 61)
	{
		if (rnd >= 90) trapSkillId = 4139;//explosion
		else if (rnd >= 50) trapSkillId = 4118;//area paralysys
		else if (rnd >= 20) trapSkillId = 1167;//poison cloud
		else trapSkillId = 223;//sting
	}
	else if (getTemplate().level >= 41)
	{
		if (rnd >= 90) trapSkillId = 4139;//explosion
		else if (rnd >= 60) trapSkillId = 96;//bleed
		else if (rnd >= 20) trapSkillId = 1167;//poison cloud
		else trapSkillId = 4118;//area paralysys
	}
	else if (getTemplate().level >= 21)
	{
		if (rnd >= 80) trapSkillId = 4139;//explosion
		else if (rnd >= 50) trapSkillId = 96;//bleed
		else if (rnd >= 20) trapSkillId = 1167;//poison cloud
		else trapSkillId = 129;//poison
	}
	else
	{
		if (rnd >= 80) trapSkillId = 4139;//explosion
		else if (rnd >= 50) trapSkillId = 96;//bleed
		else trapSkillId = 129;//poison
	}
	
	player.sendMessage("There was a trap!");
	handleCast(player, trapSkillId);
}
//<--
//cast casse
//<--
private boolean handleCast(L2Character player, int skillId)
{
	int skillLevel = 1;
	byte lvl = getTemplate().level;
	if (lvl > 20 && lvl <= 40) skillLevel = 3;
	else if (lvl > 40 && lvl <= 60) skillLevel = 5;
	else if (lvl > 60) skillLevel = 6;
	
	if (player.isDead()
			|| !player.isVisible()
			|| !player.isInsideRadius(this, getDistanceToWatchObject(player), false, false))
		return false;
	
	L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
	
	if (player.getFirstEffect(skill) == null)
	{
		skill.getEffects(this, player);
		broadcastPacket(new MagicSkillUse(this, player, skill.getDisplayId(), skill.getDisplayLvl(),
				skill.getHitTime(), 0));
		return true;
	}
	return false;
}

@Override
public boolean isMovementDisabled()
{
	if (super.isMovementDisabled()) return true;
	if (isInteracted()) return false;
	return true;
}

@Override
public boolean hasRandomAnimation()
{
	return false;
}
}
